WhoDunItHQ LogoWhoDunItHQ
How to Create Your Own Murder Mystery Pack with Mystery Studio
Back to Blog
Creator Guide

How to Create Your Own Murder Mystery Pack with Mystery Studio

WhoDunItHQ TeamOctober 12, 202525 min read
Table of Contents

Ever wanted to create your own murder mystery game? With Mystery Studio, you can design professional-quality mystery packs that others can play and enjoy. This comprehensive guide will walk you through every step of the creation process.


What is Mystery Studio?

Mystery Studio is WhoDunItHQ's powerful pack creation tool that lets you design complete murder mystery games from scratch. Whether you're creating a mystery for friends, selling packs to the community, or building a library of unique stories, Mystery Studio provides everything you need.

What you can create:

  • Complete mystery packs with 4-12 characters
  • Multiple investigation rounds
  • Interactive clues and evidence
  • Character backstories and secrets
  • Custom inventory items

  • Getting Started

    Accessing Mystery Studio

    Navigate to Studio from your dashboard. You'll see options to:

  • Start a new pack
  • Load saved drafts
  • View your published packs
  • Pro tip: Start with a clear concept before opening the editor. Having your theme, setting, and basic plot outlined will make the creation process much smoother.


    Step 1: Pack Details

    The first step is defining your mystery's core information.

    Essential Details

    Title: Make it intriguing and descriptive

  • ✅ "Murder at the Museum Gala"
  • ✅ "Death on the Orient Express"
  • ❌ "My Mystery" (too vague)
  • Tagline: A one-line hook that sells your mystery

  • Example: "A priceless artifact is stolen, and the curator is dead. Someone at this gala is a killer."
  • Description: 3-5 paragraphs explaining:

  • The setting and atmosphere
  • The inciting incident (the murder)
  • What makes your mystery unique
  • What players can expect
  • Player Count: Be realistic about how many characters are essential

  • Min players: Core characters only (typically 4-6)
  • Max players: Include optional characters (typically 8-12)
  • Visibility: Choose who can access your pack

  • Private: Only you can use it
  • Public: Submit for approval (free for everyone)
  • Premium: Set a price and sell to the community
  • Tips for Pack Details

    📝 Write your description like a movie synopsis - intrigue without spoilers

    🎯 Be specific about the setting - "1920s speakeasy" is better than "bar"

    💡 Mention unique mechanics - "Includes auction bidding" or "Timed revelations"

    ⏱️ Set realistic expectations - Don't promise 4 hours if it's really 90 minutes


    Step 2: Creating Characters

    Characters are the heart of your mystery. Each player needs a compelling persona with secrets, motives, and personality.

    Character Essentials

    Name: Memorable and era-appropriate

  • 1920s: "Vivian Darkwood", "Charles Worthington"
  • Modern: "Dr. Sarah Chen", "Marcus Rodriguez"
  • Archetype: Quick descriptor

  • "The Jealous Ex", "The Wealthy Benefactor", "The Corrupt Detective"
  • Backstory: 3-5 sentences covering:

  • Their history and connection to the victim
  • Their role in the story world
  • Their relevant past actions or relationships
  • Public Goal: What they want others to think they're doing

  • "Secure funding for your research project"
  • "Maintain your reputation as a pillar of society"
  • Private Goal: Their secret objective

  • "The victim discovered your embezzlement. You needed them silenced."
  • "Find out who killed your friend before the killer strikes again"
  • Character Design Tips

    Everyone should have secrets - Not just the killer. Red herrings keep everyone guessing.

    🎭 Give clear motivations - Each character needs a reason they might want the victim dead

    🔗 Create relationships - Characters should know and have history with each other

    ⚖️ Balance personalities - Mix introverts/extroverts, serious/comedic, suspicious/innocent

    🎯 The killer isn't obvious - Multiple characters should seem equally suspicious

    Example:

    Dr. Helena Cross

    Mark as Culprit


    Marcus St. James

    Mark as Core (Essential character even if not the killer)


    Mrs. Adelaide Wright

    Mark as Optional (Optional character for larger groups)


    Character Creation Workflow

    1. Start with the culprit - Design them first, knowing their motive and method

    2. Add key witnesses - Characters who have crucial information

    3. Create red herrings - Suspicious characters who aren't guilty

    4. Fill out the roster - Add interesting personalities to reach your max count

    5. Review connections - Ensure everyone relates to the plot meaningfully


    Step 3: Designing Rounds

    Rounds structure the gameplay and reveal information progressively.

    Default Template Rounds

    Mystery Studio provides three template rounds:

    1. Introductions - Set the scene, introduce the crime

    2. Example Round - Investigation and clue discovery

    3. Final Vote - Accusations and reveal

    You can edit, add, or remove rounds as needed.

    Round Structure

    Each round includes:

  • Title: "The Discovery", "New Evidence", "The Accusation"
  • Summary: 3-5 sentences setting the scene for this phase
  • Clues: Evidence available to all players (MAX 3 per round)
  • Questions: Discussion prompts (MAX 2-3 per round)
  • Actions: What players can do (Typically 1, max 2-3)
  • Too many elements overwhelm players. Keep rounds focused!

    Round 1: Discovery (Template)

    Purpose: Introduce the mystery and initial information

    Good clues for Round 1:

  • Basic facts about the crime scene
  • Time of death or incident
  • Who had access
  • Initial suspicious details
  • Example clues:

  • "The curator was found at 8:47 PM, slumped over the Egyptian sarcophagus"
  • "Security cameras were disabled between 8:00-8:35 PM"
  • "A half-empty coffee cup sits on the desk with a bitter almond smell"
  • Questions to ask:

  • "Where were you between 8:00 and 8:45 PM?"
  • "What was your relationship with the victim?"
  • Actions players can take:

  • "Interview other guests about their whereabouts"
  • Tips for Round Design

    🎬 Start strong - Round 1 should hook everyone immediately

    🔍 Progressive revelation - Each round should add complexity, not confusion

    🎭 Mix obvious and subtle - Some clues anyone can understand, some require thinking

    🚫 Avoid info dumps - Spreading clues across rounds keeps energy high

    Consider timing - Estimate 20-30 minutes per round when testing

    Drag and Drop Reordering

    You can drag rounds to reorder them!

  • Click and hold the ⋮⋮ handle
  • Drag to the new position
  • Round numbers update automatically
  • This makes restructuring your mystery easy during the editing process.


    Step 4: Creating Inventory Items

    Items are physical evidence players can examine during the game.

    Types of Items

    Mystery Studio supports multiple item types:

  • 📧 Letter: Personal correspondence, threats, love notes
  • 📄 Document: Contracts, reports, certificates
  • 🔧 Tool: Weapons, instruments, equipment
  • 🔑 Key: Physical keys, access cards, codes
  • 🎫 Credential: IDs, tickets, badges
  • 📦 Miscellaneous: Anything else
  • 🔍 Evidence: Crime scene findings
  • 📸 Photo: Images or pictures
  • 🗺️ Map: Floor plans, location maps
  • Creating Effective Items

    Item Name: Clear and specific

  • ✅ "Threatening Letter to the Curator"
  • ❌ "Letter"
  • Content: The actual text or description

  • For letters: Write the full letter text
  • For photos: Describe what's visible or provide image URL
  • For documents: Include relevant details
  • Assignment: Where does the item appear?

  • Character inventory: Player starts with this item
  • Round inventory: Revealed during a specific round
  • Unassigned: Available in item pool
  • Item Design Tips

    🎯 Make items meaningful - Each should connect to the mystery or character

    📝 Write in character - Letters should sound like the person who wrote them

    🔍 Hide clues in details - A receipt timestamp, a signature, a specific word

    ⚠️ Label clearly - Players should understand what they're looking at

    💡 Quality over quantity - 10 great items > 20 mediocre ones


    Step 5: The Wrap-Up/Reveal

    The reveal is where everything comes together. This is what the host reads when the killer is exposed.

    What to Include

    The culprit's identity: Who did it and why

    The method: How they committed the crime

    The motive: Why they had to do it

    Key evidence: What should have given them away

    Timeline: When and how events unfolded

    Any twists: Unexpected revelations

    Writing a Great Reveal

    📖 Tell it like a story - Build dramatic tension even in the reveal

    🎯 Reference specific clues - Remind players of evidence they saw

    💡 Explain red herrings - Why innocent characters seemed suspicious

    🎭 Make it satisfying - Players should feel it was solvable but not obvious


    Step 6: Preview & Validation

    Before publishing, use the Preview step to review everything.

    Validation Checklist

    The system checks for a variety of common failures.

    Additional checks you should do:

  • 📖 Read through all character descriptions for typos
  • 🔍 Verify clues make logical sense
  • 🎭 Check that the killer can be identified through clues
  • ⏰ Ensure timeline is consistent
  • 🎯 Confirm all core characters are marked correctly

  • Step 7: Publishing Your Pack

    Once satisfied, you're ready to publish!

    Visibility Options

    Private Pack

  • Only you can access
  • Perfect for personal use with friends
  • No approval process needed
  • Public Free Pack

  • Free for all users
  • Requires admin approval
  • Your name appears as creator
  • Join the community creators list
  • Premium Pack

  • Set your own price
  • Earn revenue from sales
  • Requires Stripe Connect account
  • Subject to approval process

  • Getting Help & Support

    Resources available:

  • 💬 Creator Community Forum
  • 📧 Support: info@whodunithq.com
  • 🎥 Video tutorials (coming soon)

  • Final Thoughts

    Creating a murder mystery pack is both challenging and rewarding. Your first pack won't be perfect - and that's okay! Every creator improves with practice.

    Start simple: A straightforward 6-player mystery with clear clues

    Learn from playing: Host mysteries created by others to see what works

    Iterate: Update your packs based on player feedback

    Have fun: If you're excited about your mystery, players will be too

    The mystery community thrives on creativity and fresh ideas. Your unique perspective and storytelling can create experiences that players will remember for years.

    Mystery Studio


    Ready to Host Your Mystery?

    Browse our curated mystery packs or create your own custom game